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Gold Medal Software 3
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Gold Medal Software - Volume 3 (Gold Medal) (1994).iso
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word.arj
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INVADE3.C
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C/C++ Source or Header
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1993-01-28
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2KB
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107 lines
#include <stdio.h>
#include <dos.h>
#include <conio.h>
#include <stdlib.h>
#include <alloc.h>
#include <ctype.h> // for upper case conversion
#include <wgt.h>
#include <spr.h>
block title;
color palette[256];
block sprites[1001];
int x,y,i;
char k; // keyboard input
int shoot; // keep track of shots fired
// sprites numbers (So you don't get confused)
// 1 = spaceship
// 2 = missile fired
void looper();
extern spclip;
void main(void)
{
printf("WordUp Graphics Toolkit Example Program\n\n");
printf("This program is meant to show off what the\n");
printf("WGT Library can do, and is not meant as a\n");
printf("complete shareware or public domain game.\n");
printf("Please remember this while playing the game.\n\n");
printf("Press q during the game to quit...\n\n\n");
i=minit();
if (i==0)
{
printf("Mouse not detected. You need a mouse for this example program\n");
printf("Press any key\n");
getch();
exit(1);
}
else printf("Mouse with %i buttons detected.\n",i);
printf("Press any key\n");
getch();
vga256();
title=wloadpak("invade.pak");
wloadsprites(&palette,"invader.spr",sprites);
initspr();
spon=2; // two sprites on now
wsetscreen(spritescreen);
wputblock(0,0,title,0);
wcopyscreen(0,0,319,199,spritescreen,0,0,NULL);
getch();
wsetcolor(0);
wbar(0,0,319,140);
wcopyscreen(0,0,319,199,spritescreen,0,0,NULL);
spriteon(1,160,148,1);
msetbounds(0,148,319,148);
do {
looper();
} while (k !='Q');
msetbounds(0,0,319,199);
textmode(C80);
}
void looper(void)
{
erasespr();
mread();
s[1].x=mx;
s[1].y=my;
if (but==1) // if you pressed the left button
{
if (shoot==0) // not shooting then
{
spriteon(2,s[1].x+3,s[1].y,2); // turn on the missile sprite
movey(2,"(-2,200,0)"); // make it move up
moveyon(2); // turn the movement on
shoot=1;
}
}
if (s[2].y<-10)
shoot=0;
if (kbhit())
k=toupper(getch()); // convert to uppercase letter
drawspr();
}